Treasure
Roeblini Ascension
Currency
Roeblini
Gold sail = 1 gold piece
Silver crown = 1 silver piece
Copper drop = 1 copper piece
Condraconacy
Gold dragon = 1 gold piece
Silver wing = 1 silver piece
Copper talon = 1 copper piece
S'suman Godslayer Imperium
Gold imperial = 5 gold pieces
Silver finger = 2 silver pieces
Copper griffon = 5 copper piece
Magical Items
Neverlost
Short sword +1 once bound to a bearer this blade cannot be lost, sold, or given away. It can be forcibly pried from the bearer by simultaneous successful STR checks by two beings. The blade slides across the ground with speed 5 if not restrained.
Pharthas Undying
Currency
S'suman Kingmaker Imperium
Gold sun = 5 gold pieces
Silver crown = 1 silver piece
Copper drop = 2 copper pieces
Magical Items
Magical items are a rarity in this epoch as much magecraft has been focused on magical weapon making universelly usable by soldiers in the field.
Magicspitters
Ranged weapons that shoot raw magical force at the distance of a titans longbow. They need to be charged by an arcane spell caster after a score of shots. Some arcane spell casters have learned to drain magicspitters by touch or even at range to cast more spells. Wild magic can have particularly unpredictable effects on these devices.
Oozmor
The most elite of Imperial Scouts use special armor breed from the lowest form of aberration, the oozes. This armor allows the flexibility to weave magic, the dexterity to gather intelligence, and grants its specially trained warrior numerous abilities.
A ranger in the Imperial Scouts wearing oozmor
Shamblermail, Moundarmor
In order to put the human warriors of the Church of Two Suns on equal martial footing with the armies of their aberration foes, the druids of the Old Gods tamed shambling mounds to cocoon a human warrior inside the heaviest of plate mail.
Morgrin Shambleroon Corps Red Bear Division